Tag Archives: games

Why Glitches Are an Important Part of Gaming Culture

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Glitches are often seen as a negative presence in a game. They can break a title or even prevent the progression of a player. Nevertheless, they remain a beloved aspect of gaming culture. Part of the reason for this is that they have informed everything from let’s plays to speedruns.

Even today, I can remember seeing my first glitch in a game. My brother burst into the front room clutching the Gameboy in his hands. Excitedly, he thrust the dimly lit screen under my gaze. There was The Legend of Zelda: Link’s Awakening, for the original Gameboy. I stared closely as he edged his character towards the side of the screen, and pressed down on the control pad and the select button simultaneously. The screen panned across as normal, but the protagonist was now positioned in the far wall, out of bounds.

The screen warp, as it would come to be called, could be performed to beat the game in record time, skipping key portions of the game by clipping through different obstacles. It could also be used to cause some interesting events to occur. For example, you could use it to get the shield early when retrieving the sword at the start of the game, and recruit Marin, typically a side character, as a constant companion on your quest. Neither of these had any real effect on the story, but they were fun to perform. It gave us an exciting new past time, allowing the player to experiment to see what they could find. It also showed us that game developers were human and could make mistakes just like everybody else. Being young, it was hard to associate the prepackaged box and its contents bought from a shop shelf with the game’s creators on the other side of the world. Glitches were a meaningful human imprint that helped us to make that connection.

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Simulating Success: How Simulation Games Brought The Joy

Screen-Shot-2014-07-09-at-17.44.09 There was once a time when simulation games were more often found in the bargain bin section of your local gaming store. The genre was considered stale and cheap, paling in comparison to its all-guns-blazing, big budget competition. Covering specialized, ultra-niche topics, such as farming and trucking, they failed to captivate a mass audience in quite the same way as they had in times gone by.

However, more recently this has changed to some degree, with a new breed of simulation games becoming popular with players – one that, although based in reality, still entertains ideas of the absurd for comedic effect. This subgenre includes massively popular titles like Surgeon Simulator, Goat Simulator, and I Am Bread, as well as other lesser-known titles such as Bear Simulator, Viscera Cleanup Detail and Tea Party Simulator.

The first of these to gain success was Surgeon Simulator, which was developed by Bossa Studios. Created as part of a 48-hour game jam, this title puts the player in the role of a surgeon performing operations, albeit with limited dexterity. Luke Williams, one of the creators, comments on the reasoning behind making the game. “Surgeon Simulator was born at a global game jam,” he explains. “The theme for that game jam was the sound of a heartbeat, and we kind of went literal with it. We knew we would have to be awake for 48 hours, so we wanted to make something that was going to make us laugh. We thought, ‘well, we’ll make it a stupid, funny game about a heart transplant with a hand you can’t really control’. So that’s how we settled on the idea.“

To begin with, the developers had no plans of it being labelled as a simulation. In fact, the game’s original title was A & E: Accident and Emergency. It was only as they approached the end of production that they settled on its finished title when they realized it shared many common features with medical simulators. This similarity included making players simulate the action of performing surgery, right down to the surgeon’s finger movements. Taking inspiration from the ambitious-but-incredibly flawed Jurassic Park game Trespasser, Surgeon Simulator’s controls would offer a difficult learning curve for players to experience.

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