Glitches are often seen as a negative presence in a game. They can break a title or even prevent the progression of a player. Nevertheless, they remain a beloved aspect of gaming culture. Part of the reason for this is that they have informed everything from let’s plays to speedruns.
Even today, I can remember seeing my first glitch in a game. My brother burst into the front room clutching the Gameboy in his hands. Excitedly, he thrust the dimly lit screen under my gaze. There was The Legend of Zelda: Link’s Awakening, for the original Gameboy. I stared closely as he edged his character towards the side of the screen, and pressed down on the control pad and the select button simultaneously. The screen panned across as normal, but the protagonist was now positioned in the far wall, out of bounds.
The screen warp, as it would come to be called, could be performed to beat the game in record time, skipping key portions of the game by clipping through different obstacles. It could also be used to cause some interesting events to occur. For example, you could use it to get the shield early when retrieving the sword at the start of the game, and recruit Marin, typically a side character, as a constant companion on your quest. Neither of these had any real effect on the story, but they were fun to perform. It gave us an exciting new past time, allowing the player to experiment to see what they could find. It also showed us that game developers were human and could make mistakes just like everybody else. Being young, it was hard to associate the prepackaged box and its contents bought from a shop shelf with the game’s creators on the other side of the world. Glitches were a meaningful human imprint that helped us to make that connection.